void drawTime () { int s = second() % 5; if (s == 0 && trigger == false) { trigger = true; int n = selected + 20 + second(); for (int i = selected; i < n; i++) { sprites[selected] = new Sprite(random(numberX-300,numberX+300), random(numberY-300,numberY+300), random(5,15), 50+random(30)*10); selected++; if (selected >= numSprites) { selected = 0; } } numberX = random(50,width-100); numberY = random(50,height-100); } if (s == 1) { trigger = false; } fill(255,200); text(second(),numberX,numberY); }